Fire Keeper is a game made for the GMTK game jam 2020. The theme for the jam is Out of Control.

Description:

In Fire Keeper, you play as a robot defending  a bonfire from the out of control seekers by feeding the fire various things you can pick up from the ground. Fire Keeper is an endless game, your goal is to get the high score, as there is no win condition. There are 2 ways to lose:

1:the fire runs out(indicated by the fire bar).

2: you run out of health (indicated by the health bar)

The fire bar slowly goes down over time.

The health bar goes down by a quarter whenever the seeker touches you.



 Enjoy! Feedback is always appreciated


Controls:

WASD/Arrows to move

Spacebar to pickup and drop objects

Escape to pause

How to Play:

pickup the sticks and rope and drop into fire. Avoid tank with flashing red light.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorLuminoso
GenreAction
Made withUnity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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I had a hard time picking up rope, I never was able to pick it up. I enjoyed the fire babysitting for a while, but I feel like it needs one more feature to make it get really out of control. I would have liked to set the buildings to the north on fire for example. I enjoyed your submission, thank you

Thanks for the feedback - ill probably add that post jam

I'd really appreciate if you gave my excuse for a game some feedback. Its my first jam, so it's not great, but I'd like to hear what you think

https://itch.io/jam/gmtk-2020/rate/699273

(+1)

No problem! my first jam too. Game is nice, though one thing to look out for next time is elements scaling correctly in non full screen mode

(+1)

1. The play button could be slightly larger, and aligned between the 2 buildings.

2. When a new object is collected, a new object can instantly spawn in place. It feels weird to see an object created out of thin air.

3. The enemy and player hitbox are absurdly large to me, you might want to consider the size of the hitboxes.

4. The enemy seems to have weird movements when trying to move diagonal, but not at a 45 degree angle. The sprite doesn't reflect its movements.

5. It doesn't seem like the robot is defending the fire from out of control seekers, as the seekers are chasing the robot, not the bonfire.

6. Love the music loop, its simplistic and relaxing.

Deleted 4 years ago

Menu and chaser stuff is fixed. Tried really hard to fix the spawning of items, lemme know what ya think!

(1 edit)

Overall, the game is more fun to play.

1. I like that the chaser and player are faster, it does create more chaotic game play.

2. It's kind of hard picking things up to tend to the fire. It doesn't always snap to the player when space is pressed.

3. I like that there is a pause feature now and a player health bar. Nice touch.

4. Best of luck in the GMTK game jam!

Thank you! Did you make a submission, if so, id be happy to rate it!

Yeah, I submitted this game https://boredbonsai.itch.io/tiles