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I had a hard time picking up rope, I never was able to pick it up. I enjoyed the fire babysitting for a while, but I feel like it needs one more feature to make it get really out of control. I would have liked to set the buildings to the north on fire for example. I enjoyed your submission, thank you

Thanks for the feedback - ill probably add that post jam

I'd really appreciate if you gave my excuse for a game some feedback. Its my first jam, so it's not great, but I'd like to hear what you think

https://itch.io/jam/gmtk-2020/rate/699273

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No problem! my first jam too. Game is nice, though one thing to look out for next time is elements scaling correctly in non full screen mode

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1. The play button could be slightly larger, and aligned between the 2 buildings.

2. When a new object is collected, a new object can instantly spawn in place. It feels weird to see an object created out of thin air.

3. The enemy and player hitbox are absurdly large to me, you might want to consider the size of the hitboxes.

4. The enemy seems to have weird movements when trying to move diagonal, but not at a 45 degree angle. The sprite doesn't reflect its movements.

5. It doesn't seem like the robot is defending the fire from out of control seekers, as the seekers are chasing the robot, not the bonfire.

6. Love the music loop, its simplistic and relaxing.

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Menu and chaser stuff is fixed. Tried really hard to fix the spawning of items, lemme know what ya think!

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Overall, the game is more fun to play.

1. I like that the chaser and player are faster, it does create more chaotic game play.

2. It's kind of hard picking things up to tend to the fire. It doesn't always snap to the player when space is pressed.

3. I like that there is a pause feature now and a player health bar. Nice touch.

4. Best of luck in the GMTK game jam!

Thank you! Did you make a submission, if so, id be happy to rate it!

Yeah, I submitted this game https://boredbonsai.itch.io/tiles